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Invisible lurker pushing #3857
Merged
harryob
merged 8 commits into
cmss13-devs:master
from
morrowwolf:lurker-invisible-pushing
Jul 14, 2023
Merged
Invisible lurker pushing #3857
harryob
merged 8 commits into
cmss13-devs:master
from
morrowwolf:lurker-invisible-pushing
Jul 14, 2023
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Jul 11, 2023
This pull request has been mentioned on CM-SS13. Please provide feedback here: https://forum.cm-ss13.com/t/whats-with-all-the-xeno-overhauls-lately/2753/103 |
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harryob
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Jul 12, 2023
Co-authored-by: harryob <[email protected]>
Co-authored-by: BeagleGaming1 <[email protected]>
Co-authored-by: BeagleGaming1 <[email protected]>
Co-authored-by: BeagleGaming1 <[email protected]>
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Code seems good, still needs balance approval.
harryob
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This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it.
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Jul 14, 2023
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Balance Approved
This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it.
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About the pull request
This PR makes it so when you collide with a human as an invisible lurker you will become visible.
Explain why it's good for the game
Being pushed by a fast and barely visible xeno is super cheesy.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑 Morrow
balance: Lurkers now lose their invisibility when they run into a person
/:cl: